The Lonely Coast
- Critical Success: We’ll be taking the methodology from Harn and ruling that rolls ending in 0 and 5 ( 05,10,15,20,25,30… ) are special results. Those rolls falling under the modified target number are critical successes. Those over the modified target number will be fumbles. Legend rules as written call for a 10% critical success range. This change essentially doubles the chances of critical successes, while also spreading the specific range of criticals throughout the potential results.
- Failure Any roll between 95 and 100 is a failure, regardless of the modified target number. However, with a skill exceeding 100, no critical failures are possible.